THE GAME OF LIFE 2
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THE GAME OF LIFE 2
Unless you're a hardcore fan of the original board game or you're looking for a simple game to play with your kids, it's hard to wholeheartedly recommend The Game of Life 2. That being said, it does have some lovely graphics and fun themes.
The Game of Life 2 is the sequel to Hasbro's board game, The Game of Life, played by over 50 Million players worldwide. With more choices than ever before, join friends and family for a multiplayer adventure in a fun 3D world and live your way!
The Game of Life, also known simply as Life, is a board game originally created in 1860 by Milton Bradley as The Checkered Game of Life, the first ever board game for his own company, the Milton Bradley Company. The Game of Life was US's first popular parlour game. The game simulates a person's travels through their life, from early adulthood to retirement, with college if necessary, jobs, marriage, and possible children along the way. Up to six players, depending on the version, can participate in a single game. Variations of the game accommodate up to ten players.
The game was originally created in 1860 by Milton Bradley as The Checkered Game of Life, and was the first game created by Bradley, a successful lithographer. The game sold 45,000 copies by the end of its first year. Like many 19th-century games, such as The Mansion of Happiness by S. B. Ives[page needed] in 1843, it had a strong moral message.
In 1960 the modern Game of Life was introduced. A collaboration between Reuben Klamer and Bill Markham, it consists of a track which passes along, over, and through small mountains, buildings, and other features. A player travels along the track in a small plastic automobile, according to the spins of a small wheel on the board with spaces numbered one through ten. Each car has six holes into which pegs are added as the player "gets married" and "acquires children". Some "early modern" editions have eight cars. The modern game pegs are pink and blue to distinguish the sexes (blue for male, pink for female). Each player starts the game with one peg.
There is also a bank which includes money in $5,000, $10,000, $20,000, $50,000, and $100,000 bills; automobile, life, fire, and/or homeowners' insurance policies (depending on the version); $20,000 promissory notes and stock certificates. Other tangibles vary between versions of the game. $500 bills were dropped in the 1980s as were $1,000 bills in 1992. The rules in all different modern versions of the game are generally the same even though they may have different cards and spaces.
The Game of Life, copyrighted by the Milton Bradley Company in 1960, had some differences from later versions. For example, once a player reached the "Day of Reckoning" space, they had to choose one of two options. The first was to continue along the road to "Millionaire Acres," if the player believed they had enough money to out-score all opponents. The second option was to try to become a "Millionaire Tycoon" by betting everything on one number and spinning the wheel. The player immediately won the game if the chosen number came up, or went to the "Poor Farm" and was eliminated if it did not. If no player became a Millionaire Tycoon, the one with the highest final total won the game. In addition, there were spaces that forced a player to go back; in the case a player landed on one of these, they were forced to take the shortest route and pay no attention to any penalties and rewards in doing so.
Exactly seven years after Hasbro acquired the Milton Bradley Company, The Game of Life was updated in 1991 to reward players for good behavior, such as recycling trash and helping the homeless, by awarding players "Life Tiles", each of which was worth a certain amount. At the end of the game, players added up the amounts on the tiles to their cash total, and counted towards the final total. The spaces that forced players to go back were removed, starting with this version.
The 1998 PC and Sony PlayStation video game adaptations of The Game of Life by Hasbro's own video game production company are based on this version. Players could play either the "classic" version using the Life Tiles, or the "enhanced" version where landing on a space with a Life Tile allow players to play one of several mini-games. The PC version was later re-released in 2003 by Atari Interactive, under ownership from Infogrames Entertainment SA, as the result of a merger between Hasbro Interactive and the old Atari Interactive.
An updated version of the game was released in 2005 with a few gameplay changes. The new Game of Life reduced the element of chance, although it is still primarily based on chance and still rewards players for taking risks.
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Developer Marmalade Game Studio has brought The Game of Life 2 to the Nintendo Switch. The hybrid console has become a hotbed for board games and other similar experiences like Clubhouse Games: 51 Worldwide Classics, giving players plenty of opportunities to try traditional tabletop games in digital form.
Like the original board game, The Game of Life 2 tasks players with advancing through adult life. This goes from starting a career path all the way through to retirement, with plenty of choices to be made along the way in regards to education, family life, and financial investments. Anyone who has played the original game will be familiar with the basic mechanics, where players use a chance spinner to determine how far to move and to decide the outcome of events. In that sense, The Game of Life 2 is incredibly easy to pick up and play, making it a good choice for those unfamiliar with video games or with young children.
While The Game of Life 2 is a pretty faithful adaptation of a board game, this does have its drawbacks. There are regular opportunities to compete against other players in things like dancing competitions from event cards but there are no actual mini-games. Instead, the winner is chosen simply by who spins the highest. While this fits in with the original game, which featured a lot of chance-based events, it is a very boring way to resolve things - especially in a video game that can have far more interactivity than a board game ever could.
Nathan is a freelance writer with a passion for video games. He has contributed to a variety of outlets over the last five years and has written everything from breaking news stories to reviews of AAA games.
The Game of Life 2 is the sequel to the classic board game The Game of Life. It was originally released on iOS and Android devices in summer 2020, and it came to PC last December. Now, The Game of Life 2 has been released on Nintendo Switch.
When compared to the original The Game of Life, this sequel contains more modern careers and activities. For instance, players can become an app developer, watch a video game stream, and have a laser tag battle. They can also adopt pets, rather than having children, and so on.
With 1 to 4 players, either CPU or People controlled, you can kick off a game with varying difficulty and length. Two player games typically ran me about 10-15 minutes at most, and were a perfect quick-play game without having to invest a significant amount of time like many board games demand. Another great feature here is that the game fully supports and even tailored their UI for touch screen input. While using the Joy-Cons worked fine, I actually loved the pass and play touch experience with my family the most thanks to the vibrant, large and accessible icons that afforded fluid game turns.
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